Wednesday, September 14, 2005

This Blog is Teflon coated.

This is the third attempt at posting a blog entry this week.
Attempt one - "this lab is for Academic use only....froth..froth....(silence)......Twitch."
Attempt two - Novel networks says "hell no!"

Anyway, Weekend was cool, coffee with Vicky, Dinner at Pancho's and LAN games.
Got some roleplaying down last night, the schpat-talk factor was high but managable.
I got beat in the face with a lead pipe, by some crazy oversensitive doos. What the Hell!
I don't believe. I am a Warrior! :)

I found a module in the back of my Fae: Dark Ages Book, my run it for some noobs later in the semester.
#1 is to get 7th sea up and running....soon.

Some thoughts about campaign construction:

My last two campaigns went something like this:
1- Characters make characters with a satisfactory history.
2- The events in the charaters backgrounds become weaved into the narrative explored
in the course of the campaign.(Anchoring the Pc's in the narrative.)
3- Each character plys a brief prelude, roleplaying the events of the past.
4- All sorts of skeletons creep out of the closet upsetting what the characters considered
"fact".
5- And so on, and so forth.

In a vampire game I ran players played npc/minions during the other players prelude, thus keeping them entertained.

This approach is the same as with the 7Th sea game. Any advice?

P.S. - I schooled Conrad four games in a row. Vengeance is mine, ha ha ha!

5 Comments:

Blogger zenstar said...

keep the players moving forwad to some goal that they all want (for whatever reason)
and keep 'em wondering without confusing them.
remember to throw in the occasional "real life" bit just to ground them.
eg: in a zombie game i ran the characters came across a safe while looting. none of them were safe crackers and they spent almost an entire session trying to get into the thing.
the owner had vacated with his keys... there wasn't much in the safe as the owner would have taken everything important with him... but the players didn't know this.
they turned the house upside down looking for keys, tried numerous opening attempts (nothing warrenting success) and generally had fun with a break in the action and tension.
sometimes a shopping trip has the same effect. never neglect the occasional, well-placed break.

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