This is the third attempt at posting a blog entry this week.
Attempt one - "this lab is for Academic use only....froth..froth....(silence)......Twitch."
Attempt two - Novel networks says "hell no!"
Anyway, Weekend was cool, coffee with Vicky, Dinner at Pancho's and LAN games.
Got some roleplaying down last night, the schpat-talk factor was high but managable.
I got beat in the face with a lead pipe, by some crazy oversensitive doos. What the Hell!
I don't believe. I am a Warrior! :)
I found a module in the back of my Fae: Dark Ages Book, my run it for some noobs later in the semester.
#1 is to get 7th sea up and running....soon.
Some thoughts about campaign construction:
My last two campaigns went something like this:
1- Characters make characters with a satisfactory history.
2- The events in the charaters backgrounds become weaved into the narrative explored
in the course of the campaign.(Anchoring the Pc's in the narrative.)
3- Each character plys a brief prelude, roleplaying the events of the past.
4- All sorts of skeletons creep out of the closet upsetting what the characters considered
5- And so on, and so forth.
In a vampire game I ran players played npc/minions during the other players prelude, thus keeping them entertained.
This approach is the same as with the 7Th sea game. Any advice?
P.S. - I schooled Conrad four games in a row. Vengeance is mine, ha ha ha!